![]() We needed to approach the artwork for this set with an open, fresh mind. At the beginning of the project, someone had said “Everyone knows how Lord of the Rings looks,” and I said, “Absolutely not - everyone remembers how other artists have interpreted Lord of the Rings, which is different than looking at the text and coming up with your own interpretation of it.” Because of that, it took us a little while to purge our minds of the previous imagery we’d seen from the series. It was important for my team and I to remember that this set is a fresh take on Lord of the Rings. ![]() What was your mindset like when you went into creating this set? That individual was actually an intern at the time, but they did such a good job with the hobbits in the set that they got a full-time role as a concept artist. Almost all of them were die-hard fans, but one had never seen the movies or read the books, and that super-removed perspective made for the perfect contrast to the artists who were steeped in the lore of the series. ![]() I wanted to test some different ways we could do Lord of the Rings, so I put together a crack team of artists to create the set. I was lucky to know that I would be doing Lord of the Rings maybe a year before I ever had to start creating the concept art for it, which gave me plenty of time to re-read the series, brush up on my lore and fully immerse myself in its world. First, we were going to do a main set, then a Commander set, then it just kept getting bigger and bigger. ![]() I’ve worked on several other sets, but this was indeed my first time as the official lead. Hypebeast: This was your first set as lead art director. ![]()
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